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On-line training course catalogue

Java Programming Language (SL-275-SE6)

Type of course: Classroom

Course details
Fee£1595
Days5
Course code JASL275SE6

Course dates
LocationNovDecJanFebMarApr
Leeds Yorkshire|-|15|-|9|16|-

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Overview

The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE) 5.5.

PLEASE NOTE: The part number for this course is changing to more accurately reflect the the version of the Java technology and JDK. The schedules are available for this new part number starting July 1. For schedules prior to July, please see the older part number: SL-275.

Students who can benefit from this course are programmers who are interested in adding the Java programming language to their list of skills and students who are preparing for the Sun Certified Programmer for Java examination.

Prerequisites

To succeed fully in this course, students should be able to:

  • Be competent in creating programs in any programming language or have completed SL-110-SE6: Fundamentals of the Java Programming Language
  • Create and edit text files using a text editor

Delegates will learn how to

  • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
  • Execute a Java technology application from the command line
  • Use Java data types and expressions
  • Use Java flow control constructs
  • Use arrays and other data collections
  • Implement error-handling techniques using exception handling
  • Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
  • Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
  • Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
  • Create multithreaded programs

Course Outline

Module 1 – Execute Your First Java Application

  • Examine the JDK
  • Analyze a simple Java technology application
  • Execute a Java technology application

Module 2 – Model a Real-World Process with a Java Application

  • Break down a Java technology application into its parts
  • Examine the concepts associated with creating, referencing, and using objects
  • Create an object and declare a reference to an object type

Module 3 – Create a Class: Fields and Constructors Syntax

  • Create a class statement
  • Declare and initialize fields: using defaults, explicit values and constructors
  • Examine directory layout and packages

Module 4 – Create a Class: Methods Syntax

  • Examine method interface and method body
  • Use simple arithmetic and logical expressions
  • Create statements, including branch and loop statements
  • Use advanced method design techniques for: Method Overloading: Pass-by-Value: The this Reference

Module 5 – Create a Class: Encapsulation

  • Examine the concept of encapsulation
  • Implement encapsulation in Java technology
  • Use the static keyword

Module 6 – Create Arrays

  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array

Module 7 – Create a Subclass Using Inheritance

  • Examine the concept of inheritance
  • Implement inheritance in Java technology
  • Override methods of the object class
  • Create polymorphism through subclasses
  • Use the instance of operator
  • Cast objects
  • Use the final keyword

Module 8 – Error Handling Using Exception Classes and Assertions

  • Define exceptions
  • Handle exceptions using the try, catch, and finally clause
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

Module 9 – Declare and Use Specialized Class Types

  • Create abstract methods and abstract classes
  • Declare and use interfaces
  • Declare and use nested classes
  • Use enumerated types

Module 10 – Using Generics and the Collections Framework

  • Write programs that use sets, lists, and mappings
  • Create natural and custom ordering by Implementing the Comparable and Comparator interfaces
  • Use generic collections
  • Examine wildcard parameter types
  • Write program to iterate over a collection

Module 11 – Transfer Data Using I/O Streams and Readers

  • Write a program that uses command-line arguments and system properties
  • Construct node processing streams
  • Serialize and deserialize objects

Module 12 – Perform Console I/O and File I/O

  • Write a program that reads from standard input
  • Describe formatted input and output
  • Read from and write to a file

Module 13 – Implement Multi-Tier Applications Using Networking

  • Develop code to set up the network connection
  • Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers
  • Describe URL and URLConnection classes

Module 14 – Implement Multi-Threaded Applications

  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption

Module 15 – Building Java GUIs Using the Swing API

  • Describe the JFC Swing Technology
  • Describe the GUI building blocks: containers, components, and layout managers
  • Describe the swing single threaded model
  • Build a GUI using swing components

Module 16 – Handling GUI-Generated Events

  • Define events and event handling
  • Write code to handle events that occur in a GUI
  • Describe the concept of adapter classes, including how and when to use them
  • Determine the user action that originated the event from the event object details
  • Identify the appropriate listener interface for a variety of event types
  • Create the appropriate event handler methods for a variety of event types
  • Use inner classes and anonymous classes in event handling
  • Understand Swing Worker thread and its effect on the GUI performance

Related courses

Related Certifications

This course forms part of the following certification track(s):

Xpertise – Java Programming Language (SL-275-SE6) training courses

Xpertise provides Java Programming Language (SL-275-SE6) training courses from 22 UK locations: in Aberdeen Scotland, Altrincham Manchester, Birmingham West Midlands, Bristol South West, Edinburgh Scotland, Glasgow Scotland, Hinckley East Midlands, Leeds Yorkshire, Leeds Yorkshire (Ring Road), London King William Street, London Middlesex Street, London Rosebery Avenue, London Tabernacle Street, Maidenhead Berkshire, Malmesbury Wiltshire, Manchester (Exchange Quay), Milton Keynes Buckinghamshire, Newcastle Tyne and Wear, Reading Berkshire, Stockport Manchester, Swindon Wiltshire and Washington Tyne and Wear – and at 44 partner locations nationwide.


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